Gamifying fake news: Engaging youth in the participatory design of news literacy games - Ioana Literat, Yoo Kyung Chang, Shu-Yi Hsu, 2020

Contenu

Titre
Gamifying fake news: Engaging youth in the participatory design of news literacy games - Ioana Literat, Yoo Kyung Chang, Shu-Yi Hsu, 2020
Date de soumission
10 juin 2020, 04:22:15 +00:00
Date de création
10 juin 2020, 04:22:15 +00:00
is compiled by
Lucky Semiosis
serverStatus
503
is in semantic relation with
fake_news
jeux
Complexité
127
Date de modification
6 septembre 2023, 15:14:02 +00:00
Détails de la complexité
Physique,1,,,,,10,10
Physique,2,,,,,10,20
Actant,2,,,,,1,2
Concept,1,,,,,9,9
Concept,2,,,,,12,24
Rapport,1,1,Physique,Concept,properties,9,9
Rapport,1,1,Physique,Physique,values,9,9
Rapport,1,1,Physique,Actant,cito:isCompiledBy,1,1
Rapport,2,2,Actant,Concept,properties,4,8
Rapport,2,2,Actant,Physique,values,4,8
Rapport,1,1,Physique,Concept,skos:semanticRelation,2,2
Rapport,2,2,Concept,Concept,properties,6,12
Rapport,2,2,Concept,Physique,values,6,12
Rapport,1,1,Physique,Physique,uri,1,1
Totaux de la complexité
Physique,2,1,2,20,30
Actant,1,2,2,1,2
Concept,2,1,2,21,33
Rapport,9,1,2,42,62
Existence,14,1,2,84,127
Collections
DIIGO

Annotations

[Annotation #101956] 2022-08-08 15:38:43 Samuel Szoniecky
Value Purpose
Lucky Semiosis a taggé le document Gamifying fake news: Engaging youth in the participatory design of news literacy games - Ioana Literat, Yoo Kyung Chang, Shu-Yi Hsu, 2020 avec le tag fake_news
Target selector Selector type
[Annotation #101959] 2022-08-08 15:38:54 Samuel Szoniecky
Value Purpose
Lucky Semiosis a taggé le document Gamifying fake news: Engaging youth in the participatory design of news literacy games - Ioana Literat, Yoo Kyung Chang, Shu-Yi Hsu, 2020 avec le tag jeux
Target selector Selector type